Diablo 3 was a mess at launch with the login and download bugs, which made people lose interest almost instantly. This resulted in people feeling that Blizzard has “lost” their Game developing creativity, rather turning to monetisation than pure satisfaction for their consumers, which Blizzard was very well known for. The following reasons, will help you decide if you think Diablo 3 is worth going back to, or if Blizzard has destroyed their reputation enough and does not deserve your money.
Let’s get started with the most important part of it: AUCTION HOUSE is GONE, finally. The auction house itself was almost like a literal auction house or “trading post” but usually in-game currencies are used like gold, but Blizzard opted in with the idea that you must use real life money to buy in-game items. The auction house was erroneous and caused toxic behaviour, you got constant spam from bots, botters and hackers asking you for real money for in-game gold. This in turn made wealthy players walk through the game with no problems whatsoever. This was, as you can imagine, infuriating.
Secondly, Loot 2.0 is amazing. To give you some context, you’d be bashing some boss skeleton with the name: Ulrat the Vegetable Eater and then, you notice a gleaming light pointing towards an orange item, your first legendary. You pick it up, press I, constantly right click the item with blind greed, only realising that it was for a different class. You scream: “FFFFFUUUUUUUUUUUUUUUUUUUUUU!!! Why me?” but to no avail, you imagine David Kim taking a puff from his cigarette and stating that he just wants your money. Blizzard listened and created the Loot 2.0 system. The Loot 2.0 system allows for a smoother and more refined booty-looting experience. Smart drops guarantees an item that has your character’s main-states on it. There are fewer drops but of more quality, more legendary drops but they are account bound when picked up, refined gem upgrading recipes which are cheaper and gold is more prevalent.
Leveling has become less of a problem, with the newly improved paragon leveling system, which is account wide rather than character bound. Paragon levels are in a way “prestige”(leveling more after the max level in this case level 60 or 70) that gives you stat points to increase various attributes across all your characters. There is no cap to the amount of levels you can have, so you can play the game forever! The new Reapers of Souls expansion has added 10 more levels so you may continue bashing some demon skulls in, in Act V without any worries.
Clans and Communities
The new Clans and Communities feature is a great way to connect with your friends and family if they play Diablo. Battle through Torment difficulty with some of your friends easily, share some loot and smite the evil lords of hell. In a sense the Clan system is in a way like “Guilds” in Guild Wars where you have a small community(or large) of people who complete tasks together and help each other with crafting.
The new difficulty changes have drastically improved the game for new players and encourages them to keep playing, the previous system was almost a “stomp”, it was too easy for beginners. The old difficulty levels were: Normal, Nightmare, Hell and Inferno. The extra rewards were very minimal for going up with difficulty. The new levels are: Normal, Hard, Expert, Master and Torment (goes from I to VI). The extra rewards for going higher in difficulty are very noticeable and includes things like: bonus gold, experience and Legendary drop rates, whereas the old system only offered a bonus to magic find (this increased your chances of finding rarer items). The game also introduces a system in which the “monsters’” level increases as yours does.